1 | /*! |
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2 | * jQuery UI Touch Punch 0.2.2 |
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3 | * |
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4 | * Copyright 2011, Dave Furfero |
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5 | * Dual licensed under the MIT or GPL Version 2 licenses. |
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6 | * |
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7 | * Depends: |
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8 | * jquery.ui.widget.js |
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9 | * jquery.ui.mouse.js |
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10 | */ |
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11 | (function ($) { |
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12 | |
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13 | // Detect touch support |
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14 | $.support.touch = 'ontouchend' in document; |
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15 | |
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16 | // Ignore browsers without touch support |
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17 | if (!$.support.touch) { |
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18 | return; |
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19 | } |
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20 | |
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21 | var mouseProto = $.ui.mouse.prototype, |
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22 | _mouseInit = mouseProto._mouseInit, |
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23 | touchHandled; |
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24 | |
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25 | /** |
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26 | * Simulate a mouse event based on a corresponding touch event |
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27 | * @param {Object} event A touch event |
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28 | * @param {String} simulatedType The corresponding mouse event |
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29 | */ |
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30 | function simulateMouseEvent (event, simulatedType) { |
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31 | |
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32 | // Ignore multi-touch events |
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33 | if (event.originalEvent.touches.length > 1) { |
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34 | return; |
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35 | } |
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36 | |
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37 | event.preventDefault(); |
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38 | |
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39 | var touch = event.originalEvent.changedTouches[0], |
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40 | simulatedEvent = document.createEvent('MouseEvents'); |
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41 | |
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42 | // Initialize the simulated mouse event using the touch event's coordinates |
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43 | simulatedEvent.initMouseEvent( |
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44 | simulatedType, // type |
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45 | true, // bubbles |
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46 | true, // cancelable |
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47 | window, // view |
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48 | 1, // detail |
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49 | touch.screenX, // screenX |
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50 | touch.screenY, // screenY |
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51 | touch.clientX, // clientX |
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52 | touch.clientY, // clientY |
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53 | false, // ctrlKey |
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54 | false, // altKey |
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55 | false, // shiftKey |
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56 | false, // metaKey |
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57 | 0, // button |
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58 | null // relatedTarget |
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59 | ); |
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60 | |
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61 | // Dispatch the simulated event to the target element |
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62 | event.target.dispatchEvent(simulatedEvent); |
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63 | } |
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64 | |
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65 | /** |
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66 | * Handle the jQuery UI widget's touchstart events |
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67 | * @param {Object} event The widget element's touchstart event |
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68 | */ |
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69 | mouseProto._touchStart = function (event) { |
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70 | |
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71 | var self = this; |
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72 | |
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73 | // Ignore the event if another widget is already being handled |
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74 | if (touchHandled || !self._mouseCapture(event.originalEvent.changedTouches[0])) { |
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75 | return; |
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76 | } |
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77 | |
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78 | // Set the flag to prevent other widgets from inheriting the touch event |
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79 | touchHandled = true; |
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80 | |
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81 | // Track movement to determine if interaction was a click |
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82 | self._touchMoved = false; |
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83 | |
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84 | // Simulate the mouseover event |
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85 | simulateMouseEvent(event, 'mouseover'); |
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86 | |
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87 | // Simulate the mousemove event |
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88 | simulateMouseEvent(event, 'mousemove'); |
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89 | |
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90 | // Simulate the mousedown event |
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91 | simulateMouseEvent(event, 'mousedown'); |
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92 | }; |
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93 | |
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94 | /** |
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95 | * Handle the jQuery UI widget's touchmove events |
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96 | * @param {Object} event The document's touchmove event |
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97 | */ |
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98 | mouseProto._touchMove = function (event) { |
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99 | |
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100 | // Ignore event if not handled |
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101 | if (!touchHandled) { |
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102 | return; |
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103 | } |
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104 | |
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105 | // Interaction was not a click |
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106 | this._touchMoved = true; |
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107 | |
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108 | // Simulate the mousemove event |
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109 | simulateMouseEvent(event, 'mousemove'); |
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110 | }; |
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111 | |
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112 | /** |
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113 | * Handle the jQuery UI widget's touchend events |
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114 | * @param {Object} event The document's touchend event |
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115 | */ |
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116 | mouseProto._touchEnd = function (event) { |
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117 | |
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118 | // Ignore event if not handled |
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119 | if (!touchHandled) { |
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120 | return; |
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121 | } |
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122 | |
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123 | // Simulate the mouseup event |
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124 | simulateMouseEvent(event, 'mouseup'); |
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125 | |
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126 | // Simulate the mouseout event |
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127 | simulateMouseEvent(event, 'mouseout'); |
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128 | |
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129 | // If the touch interaction did not move, it should trigger a click |
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130 | if (!this._touchMoved) { |
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131 | |
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132 | // Simulate the click event |
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133 | simulateMouseEvent(event, 'click'); |
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134 | } |
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135 | |
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136 | // Unset the flag to allow other widgets to inherit the touch event |
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137 | touchHandled = false; |
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138 | }; |
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139 | |
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140 | /** |
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141 | * A duck punch of the $.ui.mouse _mouseInit method to support touch events. |
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142 | * This method extends the widget with bound touch event handlers that |
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143 | * translate touch events to mouse events and pass them to the widget's |
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144 | * original mouse event handling methods. |
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145 | */ |
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146 | mouseProto._mouseInit = function () { |
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147 | |
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148 | var self = this; |
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149 | |
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150 | // Delegate the touch handlers to the widget's element |
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151 | self.element |
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152 | .bind('touchstart', $.proxy(self, '_touchStart')) |
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153 | .bind('touchmove', $.proxy(self, '_touchMove')) |
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154 | .bind('touchend', $.proxy(self, '_touchEnd')); |
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155 | |
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156 | // Call the original $.ui.mouse init method |
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157 | _mouseInit.call(self); |
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158 | }; |
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159 | |
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160 | })(jQuery); |
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